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Unless explicitly configured differently, Smack 4 disconnects clients when receiving certain data that it cannot parse.
When receiving data that cannot be handled, the client should not be disconnected (that basically allows other users to disconnect you).
Merged https://github.com/igniterealtime/Spark/pull/155So, it is fixed. I guess
Unless explicitly configured differently, Smack 4 disconnects clients when receiving certain data that it cannot parse.
When receiving data that cannot be handled, the client should not be disconnected (that basically allows other users to disconnect you).