I was investigating why an avatar image that has a transparent background changes to a black background when you save your VCard.
Here is what I found.
The GraphicUtils class has a method called convert, this method converts the java.awt.Image to a java.awt.image.BufferedImage.
Existing Code:
BufferedImage bi = new BufferedImage(im.getWidth(null), im.getHeight(null), BufferedImage.TYPE_INT_RGB);
The BufferedImage.TYPE_INT_RGB does not support transparency, I changed it to BufferedImage.TYPE_INT_ARGB_PRE wich does support transparency and it works fine.
My question is, is there a reason that the BufferedImage's imageType needs to be set to BufferedImage.TYPE_INT_RGB?
from forum post: http://www.igniterealtime.org/community/message/188635#188635
I was investigating why an avatar image that has a transparent background changes to a black background when you save your VCard.
Here is what I found.
The GraphicUtils class has a method called convert, this method converts the java.awt.Image to a java.awt.image.BufferedImage.
Existing Code:
BufferedImage bi = new BufferedImage(im.getWidth(null), im.getHeight(null), BufferedImage.TYPE_INT_RGB);
The BufferedImage.TYPE_INT_RGB does not support transparency, I changed it to BufferedImage.TYPE_INT_ARGB_PRE wich does support transparency and it works fine.
My question is, is there a reason that the BufferedImage's imageType needs to be set to BufferedImage.TYPE_INT_RGB?