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The Roster class is using a CopyOnWriteArrayList, which is causing significant performance impacts, see:http://www.igniterealtime.org/community/thread/30661
Suggestion is to switch to ConcurrentHashMap, which seems reasonable to me.
The Roster class is using a CopyOnWriteArrayList, which is causing significant performance impacts, see:
http://www.igniterealtime.org/community/thread/30661
Suggestion is to switch to ConcurrentHashMap, which seems reasonable to me.